Tuesday, May 09, 2006

DanishDev is born

Spurred by various individuals, I've taken it upon me to start up a blog. It's a recent internet fad that I've been leery to indulge, fearing that I would take up another time-consuming habbit. Yet here I am, blogging away! I suppose one can only resist for so long...

DanishDev is my attempt to convey all of the little funky ideas flying around inside my head like a myriad of rainbow-colored pixies all shouting because its getting awfully cramped in there. Yes, I have pixies inside my head (Call it my version of Verant's 'The Vision'; The pixies showed me the way!).

As of late I've decided to dive head first into game design theory, and started reading up on a lot of things that I've been too busy to follow the past few years. I originally subscribed to MUD-Dev at the age of 12 or so (if I recall correctly), and haven't read it since I was 15 or 16- I suppose at 18, I have some catching up to do!

One thing I find very interesting is the recent attempts at trying to grammatically represent games (Raph Koster can be the one to take credit for starting that, I believe), which spurred my own thoughts on attempting to schematically represent MMORPG raid content design; I'll try and post(or is it 'blog'?) something of relevance on that subject as soon as I've come up with enough coherent thoughts amongst the chaos inside my head to represent my ideas and thoughts with text.

1 comment:

Anonymous said...

Sounds interesting.

So many designers (at least the blogging type) tend to focus on abstract ideas or trying to innovate away from the current trends. It'll be refreshing to see some higher-level design discussion on how to operationalize (and maybe even improve upon) some of the current design ideas.